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[Planets] Offset camera distance to Quadtree / LOD resolver

Open kenjinp opened this issue 1 year ago • 1 comments

Right now, if you have highly distorted surfaces like a big mountain, the quadtree won't resolve to the highest LOD, because the camera never gets close enough to the surface of the sphere.

kenjinp avatar Feb 12 '23 10:02 kenjinp