Results 199 comments of kas1e

But isn't Lephilousople finding help any way ? Or he just miss the point and just mess in wrong way with all that "shorts" , etc ?

Maybe you can give us advice about how properly rewrote the game's code so it will work everywhere ? Strange that all through... because scummvm do support OGLES2 directly mean...

While Daniel working on adding necessary functions to amigaos4 driver, i still did test how it all handles currently by settings LIBGL_NOPSA to 0. So, i just run neverball and...

Btw, did you test PSA on Pandora already ? I.e. with fricking shark while playing and loading of neverball for example. Interesting to know if on your side with pandora's...

Is pandora's gles2 driver also have needs to assembly from spirv format those precompiled shaders, or they already in the machine code and not in spirv saved in .gl4es.psa file...

So if then take in account that Hans will not do it in Nova, then maybe asking Daniel to save psa not in spirv, but in Nova's assembly code will...

But imho problem with those "micro-pauses-hickups" happens because there needs to convert things from one format to card specific code in realtime , and when we have precompiled shaders (and...

Aha got it.. So let's wait and see if implementation as Daniel do with "spirv" on top of nova conversion will give enough boost or not. If it will be...

Hi :) So Daniel send me first version with his implementation of necessary functions, that what readme says: - Implemented the OES_get_program_binary extension as requested by Kasie Kasovich (kas1e). Because...

Yeah of course i see that one, i just print only info relevant to PSA, but there is full log (supertuxkart0.6.2a, latest gl4es): ``` 4/0.Work:games/supertuxkart> supertuxkart_gl4es_1916 LIBGL: Initialising gl4es LIBGL:...