kas1e
kas1e
That no problems, if they not in our gles2, i will ask and Daniel for sure will add it
@ptitSeb Not that long ago Daniel added that function, and that what he have wrote about in the readme: ``` - new function void* aglGetProcAddress(const char* name); which of course...
Yeah, i see .. so .. as far as i see precompiled shaders is still wip (?) but i need already ask Daniel about those 2 function you mention before.
Aha, sended mail to Daniel , hope he can do it fast. Also tried to build latest gl4es code and fail, but probabaly we need to continue in another ticket...
And i can't say 100% sure that we have all problems caused by ARB shaders. Yeah, "LIBGL_NOARBPROGRAM=1" do fix rendering of the main person, but, it's like something wrong with...
Ok made a video showing those problems : https://youtu.be/JGFvtaLFgsg See right at the begining i run over MESA: FPS shown, main person shown, and you can see that on the...
Just some update on that issue(s). Lephilousople (one of ScummVms programmers), do some tests and find out, that the ARB program causing problem is the depth one. He disabled specifically...
We go futher, and with ARB depth issue Lephilousople go futher, and found where issues coming from : the main problem is that pixel conversion function doesn't handle depth component...
Well, at least on AmigaOS4 this change fix nothing : ARB depth sahder still fail, and when i just do LIBGL_NOARBPROGRAM 1 and main hero renders, hero still the same...
Do you mean hack the opengl code of the game or of gl4es ?