kas1e
kas1e
@ptitSeb Is the ARB function works for now in GL4ES? Why i ask, it's because i want to build simple test case which will load and compile original OpenGL shaders...
It can be because of "low" settings mode, or something of that sort .. I was able to catch that "white line on the wall" issue on the video too,...
And probabaly stone walls too dark because of my capturing device, they fine in reality, i take a screenshot: https://ibb.co/k1V0jJy
Playing lately a lot with both games : old RTCW which compiled over minigl and new RTCW Reborn compiled via GL4ES. Reborn have some bugs inside of game as i...
With ```initGL() change GLenum error = GL_NO_ERROR; with GLenum error = glGetError(); ``` it works ! Is it mean that SDL init errors somehow ? But then why/where ?
But you think it surely not gl4es ? I mean, before if work just by some luck , and once gl4es was changes to have better glerror() handling other errors...
@ptitSeb Is dymanic GLES loader mean precompiled shaders , or its something different ? Precompiled shaders are need it too for make some games to not have "pauses" , for...
I see from commits you start to works on precompiled shaders : omg, cool ! thanks !
@ptitSeb We didn't have there "home:" thing , usually what is in home: for unixes , we put in "PROGDIR:" (so root direcotry from where binary was run). For example...
Yeah.. But then its probabaly ok to have 1 cache per gl4es programm, as they will be different for each programms / states / etc ?