Kazuki Matsumoto
Kazuki Matsumoto
Added **SetCodec** method in four classes below. - VideoStreamSender.SetCodec(VideoCodecInfo codec) - VideoStreamReceiver.SetCodec(VideoCodecInfo codec) - AudioStreamSender.SetCodec(AudioCodecInfo codec) - AudioStreamReceiver.SetCodec(AudioCodecInfo codec)
https://user-images.githubusercontent.com/1132081/185869736-bddfe975-03df-49a2-8ba9-25ce7040ea1a.mp4
Some users claimed the issue on Unity Forum what it is not work correctly with 4K streaming. It might be needed to investigate in detail. https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-4#post-5540311 https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-4#post-5546485 https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-2#post-5109068
## Describe the bug On iOS when I close a connection and start a new one, I get an instance has been disposed error. ## To Reproduce Steps to reproduce...
C# API is not provided for stopping video/audio streaming. There is no other way but to disconnect peers. This is an original request in Unity forum. https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-16#post-7508039 `StreamSenderBase` and `StreamReceiverBase`...
Encoded Transform API (renamed from Insertable Streams API) https://w3c.github.io/webrtc-encoded-transform The original request is [here](https://forum.unity.com/threads/synchronize-data-per-frame.1042348/).