Kazuki Matsumoto

Results 599 comments of Kazuki Matsumoto

Thank you for your nice suggestions! I plan to add 3 channels(temperature, heat, velocity).

This shader is interesting! ![screen shot 2018-09-17 at 10 41 17 pm](https://user-images.githubusercontent.com/1132081/45626571-d5ec6680-baca-11e8-9b42-9202b2dcb630.png) It is difficult for me to find any documentation of HDRP... I want to add the functions that...

SRP shader has to have a "RenderPipeline" tag. It's explained in details below. https://forum.unity.com/threads/hdrp-no-custom-shaders.546433/#post-3605688

Oh, I'm sorry, I misunderstood. I took the screenshot that I used legacy render pipeline. I will check it on HDRP in this week. I'll need a little more time...

I checked your shader on HDRP and did not work correctly too. 😭 This is probably a mistake how to use multi-pass on HDRP. You might want to rewrite the...

Thank you for your attention. I am sorry I have never tried to run in VR. Maybe I have bugs in my shader code. Could you attach screenshots for the...

This is very interesting and it is understood that I have to fix my shader for multiple cameras. I will check [this article](https://keelo.itch.io/raymarching-toolkit-for-unity/devlog/34037/vr-support) and fix my raymarching algorithm.

> can I call the whole openVDB API through c# with this or is it just an importer? No, you can't. You need to compile C++ native plugin if you...

@catkinmu Could you tell me more detail your trouble?