UnityRenderStreaming
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[BUG] iOS Error when render streaming is closed and reopened
Describe the bug
On iOS when I close a connection and start a new one, I get an instance has been disposed error.
To Reproduce
Steps to reproduce the behavior:
RenderStreaming.Run(...);
RenderStreaming.Stop();
RenderStreaming.Run(...);
Expected behavior
No error.
Screenshots

Environment (please complete the following information):
OS: iOS Unity Version 2019.4.19f1 WebRTC Package version 2.4.0-exp.3 RenderStreaming Package version 3.1.0-exp.1
memo: URS-350
Hello, I get this error also in Android and PC, not only IOS. Its any solution available yet? I need to create a system which needs to change between different devices, so I need to be able to run and stop the streaming multiple times in the same device.
@alvarocabrero I think this error relates GC. we will check it soon.