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[BUG] iOS Error when render streaming is closed and reopened

Open karasusan opened this issue 4 years ago • 3 comments

Describe the bug

On iOS when I close a connection and start a new one, I get an instance has been disposed error.

To Reproduce

Steps to reproduce the behavior:

RenderStreaming.Run(...);
RenderStreaming.Stop();
RenderStreaming.Run(...);

Expected behavior

No error.

Screenshots

image

Environment (please complete the following information):

OS: iOS Unity Version 2019.4.19f1 WebRTC Package version 2.4.0-exp.3 RenderStreaming Package version 3.1.0-exp.1

karasusan avatar Sep 14 '21 04:09 karasusan

memo: URS-350

karasusan avatar Nov 09 '21 02:11 karasusan

Hello, I get this error also in Android and PC, not only IOS. Its any solution available yet? I need to create a system which needs to change between different devices, so I need to be able to run and stop the streaming multiple times in the same device.

alvarocabrero avatar Mar 22 '22 11:03 alvarocabrero

@alvarocabrero I think this error relates GC. we will check it soon.

karasusan avatar Mar 23 '22 02:03 karasusan