PbfVs
PbfVs copied to clipboard
Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
- [ ] GPU side implementation is messy, so is the code in unittests. - [x] A lot of the code should be shared between CPU/GPU. Kernel functions, random floating...
- [x] World size could be different in each dimension (Done) - [x] Support for the dynamic world bounding box, where we could see the effect of the fluid being...
For those platform that do not have CUDA, the code should still build and run the CPU version.