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Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0

PBF

Goal

  • Implement both the CPU and GPU version of the Position Based Fluid

Current Progress

  • [x] CPU impl
  • [x] GPU impl
  • [ ] Customizable particle system
  • [ ] Fluid Rendering (not particle rendering)
  • [ ] Code refactoring
  • [ ] Optional build on GPU impl

Some Images

Wave simulation using ~18,000 particles on NVIDIA GeForce GTX 960M.

OpenGL coordinate system reference

Dependency

  • OpenGL
  • glfw3
  • GLEW
  • glm (header-only library)
  • CUDA 8.0 (this should be optional)

Project Setup

  • All the third party dependency headers should be inside C:\ThirdParty\Include.
  • All the third party dependency libraries should be inside C:\ThirdParty\Libs.

References