PbfVs
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Refactor the code
- [ ] GPU side implementation is messy, so is the code in unittests.
- [x] A lot of the code should be shared between CPU/GPU. Kernel functions, random floating point number generations (Done)
- [ ] Have a consistent name for the spatial hash
- [ ] Encapsulate GLShader and GLProgram into a separate class because soon we will need multiple GLPrograms for fluid rendering.