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Refactor the code

Open k-ye opened this issue 8 years ago • 0 comments

  • [ ] GPU side implementation is messy, so is the code in unittests.
  • [x] A lot of the code should be shared between CPU/GPU. Kernel functions, random floating point number generations (Done)
  • [ ] Have a consistent name for the spatial hash
  • [ ] Encapsulate GLShader and GLProgram into a separate class because soon we will need multiple GLPrograms for fluid rendering.

k-ye avatar Jun 03 '17 19:06 k-ye