FlyDangerous
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A love letter to the Elite Dangerous racing community ❤
We've had a LOT of complains (and bad reviews) about device binding. Some devices are binding fine, some are not - this just needs generally investigating. There are a couple...
This is to discourage but not totally eliminate collisions as a mechanism for quick U-turns while providing visual feedback to a collision (they can be very minor). Potentially make the...
Looks like if you tweak the ship config in the dev panel then start a time trial then open and apply settings then those configs re-apply.
use the current position vs the total number of entries on a given leaderboard https://partner.steamgames.com/doc/api/ISteamUserStats#GetLeaderboardEntryCount
Bug report, I don't know how this one is possible but hey ho Edit: need to look into this more. It definitely impacts VR but also potentially flat screen? See...
Fly Dangerous (or Unity) is not interpreting the inputs from PS5 controllers correctly. From testing in the key binding settings, it is doing things like thinking triangle (north abxy button)...
It should ideally not be resetting the throttle - is this something to do with the unity input system or something daft we're resetting?
This is just a missing feature and it makes it difficult to know what assists are on in most contexts.
I have no idea who would ever want to do this but idk, if it's easy enough to do then enable it I guess.