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Add a shield effect and boost cap % consumption on collision

Open jukibom opened this issue 2 years ago • 0 comments

This is to discourage but not totally eliminate collisions as a mechanism for quick U-turns while providing visual feedback to a collision (they can be very minor).

Potentially make the cap % loss a factor of the change in vector as a result of that collision - such that minor scrapes take ~1% of cap while full reverses eat, say, ~50%. But I'm not entirely sure how to detect that ...

jukibom avatar Jun 09 '22 09:06 jukibom