FlyDangerous
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A love letter to the Elite Dangerous racing community ❤
Currently only spawns as a ReplayGhost object, the same data can be read into some other object and attach a camera / xr rig to it. Needs some thought on...
https://steamcommunity.com/app/1781750/discussions/0/3468361193660686833/
ED behaviour, swap throttle inputs to virtual throttle when flight assist is active... Probably a checkbox in the throttle bindings but it's going to need one hell of a description...
The mouse is currently visible and also required (along with esc on keyboard) for text entry fields: > ISteamUtils Interface provides the ShowFloatingGamepadTextInput and FloatingGamepadTextInputDismissed_t member function which allow you...
> ISteamUtils Interface provides the ShowFloatingGamepadTextInput and FloatingGamepadTextInputDismissed_t member function which allow you to open the on-screen keyboard and also be notified when it is closed. The following text fields...
From feedback from valve, in order to obtain "Verified" status we need to improve on the UX a little (which honestly are just good things to get done be honest!)...
### Game Modes • Score Attack - simple 2 minute tony hawks style how-much-score-can-ya-get • Hoon Attack - infinite time, how big is your biggest combo? • Score Trial -...
I wanna tell everyone I live on Mars. -- edit -- - [ ] solar system flags - [x] pride flags
This has been implemented here https://github.com/74oshua/FlyDangerousWithLidar Intention is to use the direction of travel as the orientation of a camera and project a greyscale image onto a panel as an...
I get the feeling that using a custom enum implementation (FdEnum) was a bit much, and while there are some benefits there like the ability to populate dropdowns and perform...