juj
juj
> Just to be clear what is the expected behavior in "wasm workers + pthread" build if a pthread function is called from a wasm worker? Presumably that is undefined...
> I suppose the reason that `__builtin_wasm_memory_atomic_wait32` is not supported there is because the designers of the API didn't want any blocking. This is true, this was the very rationale....
--memoryprofiler (and --cpuprofiler and --threadprofiler) are definitely being used!
@sidorovkirill @z79422957 are you saying that the same Unity project used to build successfully over to WebGL with Unity 2020.something.something, but after updating to Unity 2021.3.8, it no longer does,...
I actually had to google how to install packages to Sublime Text 3 to get this to activate. Using https://forum.sublimetext.com/t/sublime-text3-how-to-see-installed-packages/21939 to find the installed packages, I see I have ```...
Further poking, I realize that the issue is dependent on the content that exists in the file. Attached a python file where the trailing highlight does not work. [no_trailing_highlight.zip](https://github.com/p3lim/sublime-highlight-trailing-whitespace/files/5807705/no_trailing_highlight.zip)
Attached a video highlighting the issue. [2021-01-13 11-44-03.zip](https://github.com/p3lim/sublime-highlight-trailing-whitespace/files/5807731/2021-01-13.11-44-03.zip)
Thanks for the PR! I agree that one should always have complete timing constraints established in a design. However, I don't think the timing constraint that this PR adds is...
Thanks for the update.. this is going to be quite a challenge. In a large 3D application like Unity, control flow might route via JS and Wasm on the callstack,...
(Lines 2-4 are also something that would be impactful to be able to manually annotate to Closure Compiler to optimize away.. this was discussed in https://github.com/google/closure-compiler/issues/3185 , I see these...