Results 103 issues of juj

Tried to build on OSX with latest emscripten, but the build aborts on a missing include zlib.h: http://pastebin.com/GhNBsetv Did OSX builds work at some point - is this a regression?...

Stumbled upon this thread https://forum.freeplaytech.com/showthread.php?tid=4988 where a number of users are discussing the observation that the "display is idle" heuristic is producing unwanted visual quality, e.g. > It's jarring is...

retired

I have written a Binaryen pass that emits `unreachable`s into the wasm tree. That produces something like this: ```wast (func $17 (param $0 i32) (param $1 i32) (block $label$1 (br_if...

The name of the import object might not always be "env" (e.g. when Emscripten minifies the import name to a shorter string "a"). Adjust LogExecution pass to discover the import...

In https://github.com/WebAssembly/binaryen/blob/fc00dcc64c337a8128fbf2b5fbdb40bb0aaa861b/src/passes/I64ToI32Lowering.cpp#L548-L584 there are assumptions made that are unsafe for multithreaded Wasm2JS builds. The memory address zero could be trashed by other threads when they are reinterpreted as float64/int64. Also...

I am looking at reducing a large wasm test case down (hundreds of .o files, see https://github.com/llvm/llvm-project/issues/55111 ) to the smallest repro part. If the test case is LLVM IR,...

Heya, reporting an apparently unsupported build configuration. Noticed this when attempting to update Emscripten to latest at Unity. Our CI gives at CMake time: ``` [15:06:45.499 Information] Cloning into '/home/bokken/build/output/Unity-Technologies/emscripten-builder/emsdk/binaryen/main'......

Trying to debug some code today with `-sWASM=0 -pthread -sSAFE_HEAP`, and I get ``` Assertion failed: (!curr->isAtomic && "64-bit atomic load not implemented"), function visitLoad, file /Users/clb/emsdk/binaryen/main/src/passes/I64ToI32Lowering.cpp, line 375. ```...

STR: Capture a profile of http://clb.confined.space/dump/PolyStyleMedievalVillage_20200418_065906_wasm_release_cpuprofiler/ It is a bit difficult to do due to bug #150, but once one manages to do a capture, there is something about viewing...