Jean-Philip Desjardins
Jean-Philip Desjardins
So, it was as @Zer0xFF said. I pushed another commit that should fix the issue.
Awesome! I've cleaned up the changes and added them to a new https://github.com/jpd002/Play-/tree/gamepad_fixes branch. Could you test it out just to be sure I didn't mess anything up? If everything's...
Thanks for testing! Merged! Should be fine on Windows and macOS.
Hey there! Yup, it makes sense. Did you test the `linux_analog_debug` branch? This branch has some output in the console, I would be curious to see what is output when...
Do you mean, like, frame dumps? We used to have debugger builds that allowed producing frame dumps, but they aren't generated by AppVeyor at the moment.
This then can be loaded in the emulator to see the state of the CPU and other peripherals?
@Luiz-bro No worries, but please don't do it again. @MrPin92 Did you use the "Add Folder" function from the hamburger menu (on the top left) to point it to the...
Yeah, we desperately need a frame time limiter in the main emulation loop and we need to stop relying on Vsync. And also remove some of the assumptions about the...
Working on something here: https://github.com/jpd002/Play-/tree/frame_limiter. @Zer0xFF: How does RetroArch handle this? I think RetroArch is responsible of fixing the frame rate?
Indeed, thanks for reminding me. There's quite a few subtleties that need to be taken in consideration.