Jean-Philip Desjardins

Results 222 comments of Jean-Philip Desjardins

Trying something new, I added some message boxes to see which part is failing: https://github.com/jpd002/Play-/actions/runs/974177297. Lemme know if you get anything out of this! Thanks!

I think Qt comes with ANGLE (OpenGL emulation layer) that is enabled on some specific GPUs that don't have proper drivers. The DLLs needed by ANGLE are not bundled in...

New commit adds the DLLs inside the installer: https://github.com/jpd002/Play-/actions/runs/975180246. Lemme know if it works! Here's the technical tidbits about Windows OpenGL loading in Qt: https://doc.qt.io/qt-5/windows-requirements.html#dynamically-loading-graphics-drivers

This is surely the commit that broke these games: https://github.com/jpd002/Play-/commit/61f4ca3d73e9d4452b48e1b40cace837cbd27f2f The commit enables reading from a render target's alpha (PSMT8H is the upper 8 bits of a 32-bit pixel). My...

Nevermind what I said, Okami is broken on my Intel GPU: ![image](https://user-images.githubusercontent.com/6760433/55015673-a95a5f80-4fc3-11e9-830d-98ae30304de2.png)

Potential fix: https://github.com/jpd002/Play-/commit/5b3c42b94cc150e6da2fcc7fa3a22582f7260572 Don't know if this is going to fix all these issues, but I tested on Okami and the red hue is gone.

Which commit are you running atm @nru1979?

Thanks for the list! I implement the missing functions when a game needs it. I haven't come across any game that required these yet, but I can add them if...

Can you extract the device's log at the moment when the application is crashing? Thanks!

That could be fun, but it would be very low priority. Is there other emulators that support such a feature?