Jens Peters

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@eXt73 Please refrain from making nonsensical comments.

> Maybe > since Nvidia is still not kind enough to provide us with FG... maybe it would be possible to use the code of this modification? ;) See https://github.com/jp7677/dxvk-nvapi/issues/106

Short update on Guardians of the Galaxy on NVIDIA (Ampere, 530.41.03) with vkd3d-proton https://github.com/HansKristian-Work/vkd3d-proton/commit/f52e6482bc63d907054025c5eaf8c0d71a7a9f28: - Game runs normal when spoofing AMD. - Games needs `force_raw_va_cbv` to avoid startup crash (to...

The easiest work around for still having DLSS in this game is the following: - Enable NVAPI for this game (e.g. `PROTON_ENABLE_NVAPI=1`) - Enable DLSS in the launcher - Quit...

About the ray tracing features, those can be enabled and do work when using the NVIDIA 535 driver and Proton Experimental Bleeding Edge i.c.w. exposing VKD3D `dxr` option. Proton Bleeding...

About DXVK-NAPI i.c.w. Windows, see https://github.com/jp7677/dxvk-nvapi/issues/63

Not sure if this is relevant here, I've also added `org.freedesktop.impl.portal.Inhibit=none`, see`https://github.com/labwc/labwc/discussions/1503 for some background.

This happens due to https://github.com/ValveSoftware/Proton/issues/1786 Arkham Knight depends on the .Net Framework.

@rechapit Wine-Vanilla or Wine-Staging? My impression is that something in Wine-Staging let the game start, though unfortunately no idea what exactly.

@gabriele2000 Did you ever solved this mystery?