Jens Peters
Jens Peters
> any progress on this? The popup is still here What progress do you mean? The game still wants DLSS 1.x to my knowledge which is not supported via Proton....
I'm pretty certain that adding those two methods makes no difference at all in reality for the applications/games that are used with DXVK-NVAPI. There are games querying that info (I...
@altimumdelta unlike D3D8TO9, DXVK translates D3D9 directly to Vulkan. It does not first translates D3D9 to 10 or 11. So all is good if you see D3D9 in the HUD.
I'm on an Nvidia GTX 1080. I figured that having Ferals Gamemode being active/enabled while running SteamVR made a lot of difference on my Fedora system here. No idea though...
Just to be sure, have you tried the "Restart headset" menu entry in SteamVR? Sometimes I'm seeing the same behavior you are describing here on Fedora 32 on my Index...
> Yes I have, nothing helps. Note that although the Index's display stays off, the image that's supposed to appear on there shows up on the desktop instead. And no...
A work-around has been implemented that prevents the game from seeing a DLSS capable GPU, thus DLSS cannot be enabled anymore and thus the game should no longer crash on...
> Technically I guess we should actually check for a tearing hint by the application first and only if there is none allow tearing for fullscreen. Otherwise applications don't have...
Imho video players should set the no-tearing hint (may be mpv already does that, I don’t know), together with https://github.com/labwc/labwc/pull/1568#issuecomment-1968095678 should disable tearing for those cases. Edit: but yeah, having...
I don’t know how exactly how DLSS3 works (tbf, I don’t know the details about DLSS2 either :)), but I’m pretty certain that getting support for it would still need...