jon12156

Results 14 issues of jon12156

For consecutive rounds in a '2P fakevs at Burke.ro' session, let the player know how many wins they have, and how many the opponent has.

interesting thing here about health.. player 2 in this Panel de Pon video got no stop time after the shake time for this 4combo block. died immediately. In panel attack,...

I wonder if we are off by one or two frames for all garbage shaking. the panel de pon shake counter counts upwards, and starts at 1 frame when the...

if a garbage block "B" lands on a garbage block "A" whose shake is not yet complete, that garbage block B restarts the shake time, with the greater of initial...

this could be expressed in one or many of many possible ways: -garbage panels sent (however many panels can be transformed from the sent garbage) -garbage rows sent (would need...

I suppose actions that would count toward this would be: - valid cursor movement, including each move during a hold of a direction key, but not when you try to...

(regardless of whether player 2 is on 9 or 10)

currently, garbage in panel attack spawns falling garbage as close as 1 row apart from each other. I think in the snes games, one garbage block must land before the...

![snpstealthshift2verticallyadjacent](https://user-images.githubusercontent.com/32025765/36066577-330031c6-0e69-11e8-9b33-89d3cd06f098.gif) see related issue #340 this might be resolved by fixing #340 and then also not allowing a panel to swap into empty space directly under a "hovering" panel. Note:...

bug

![bottomrownotactive](https://user-images.githubusercontent.com/32025765/36066906-3c71ad46-0e70-11e8-879d-4f02fc9b42e4.PNG) the bottom row should not be darkened out and unusable when the stack is fully raised.

bug