jon12156
jon12156

ok so we are shaking the right number of frames, but we start shaking 2 frames too late!
Video demonstrating this: https://cdn.discordapp.com/attachments/337083422659051522/369288222024531979/2017-10-15_18-53-53-1.mp4
Hey look, this is done, huh.
implemented this. see pull request #16
Shake time should start at its initial amount (in frames) based on what garbage block is causing shake (with one exception I mention in the Q&A section), or more specifically,...
also see related issue #172 garbage will not drop if there is zero room for it in the visible section of the playfield. That said, it may drop if it...
after a garbage block's initial drop AND landing are complete, another garbage block may enter the screen.
Also, secure boot is off