Julian

Results 230 comments of Julian

Gosu on Android is up next on my list (almost - the iOS port needs a bit of love, and the CMake files require a couple of hotfixes). I have...

I have some experience with JRuby on the desktop & servers, but I think I'd rather give mruby a try (next to RubyMotion). More C and less Java :)

Thanks for the heads-up, I'll check it out. I guess it won't be compatible with Gosu at all, as most libraries seem to deal with node-based scene graphs (retained mode)...

Just a random thought, but maybe wrapping Gosu for use with Java (for RubyMotion) would also allow it to be used with Robuto(?) and, more importantly, JRuby on Windows. Three...

No progress. If anyone can figure out how to make Ruby work on other platforms (and not just a proof of concept, but a long-lived ecosystem), I'll happily port Gosu....

Thanks for offering your help! I'll be time-constrained for the rest of the year, so it would be more realistic for me to support someone else working on this. It's...

@Kjarrigan Not really. I don't want to invest into the language until the Windows port is completed. I keep looking at their docs, though. Maybe I'll start learning Crystal by...

I think 120 Hz displays are the least of our worries, just like 4K displays running at 30 Hz, where Gosu can just waste or drop frames to keep the...

Changing the default would break games that expect the current maximum of 60 Hz.

I think the steps would ideally be: 1. Verify that my suggested workaround works. 2. Also verify that whatever Gosu currently does also works on 30 Hz/120 Hz screen, without...