Julian
Julian
You are lucky, I've just got a non-Apple dev box with an NVIDIA card :) This is on Windows, right? Do you have a minimal script that reproduces the problem?
On my new Windows machine with a GTX 1080, CPU is below 5% with 200k images in a macro, and below 30% with 2m images. Seems acceptable to me -...
🎉 That's the best kind of fix :)
From what I remember (man this is long ago...), I had to decide between using Vertex Arrays and Vertex Buffer Objects for `record{}`. I went with the simpler solution (VA)...
Looks like RPGMaker calls it `dispose`, so I might just copy the pattern. http://forums.rpgmakerweb.com/index.php?/topic/27704-spritedispose-also-disposes-bitmap/
Raising an exception sounds good, but I'll have to see if SWIG will let me do this :)
@cyberarm You are passing `&dest_buffer ` into AAsset_read, which will read into the memory that starts with the `dest_buffer` parameter on the stack. The extra & is the problem.
Hmm, good question(s). Some thoughts after a busy couple of weeks: * I like the struct because it's easier to add stuff like touch pressure later on. * I also...
@jlnr It is actually supposed to work the other way around: Window should set the mouse factors of its Input object to scale correctly. Technically touches are not a mouse,...
Absolutely. I think it would be even cooler to have the full suite of Photoshop blend modes available (this is from the PDF file format reference, but I think these...