Julian

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Great library suggestion! Not sure how audio/video sync would work. But video playback is definitely a feature request that has come up a few times

@Quit on IRC has also managed to play YouTube in Gosu via Chrome Embedded Framework: ![](https://blorp.owndns.org/gefu2.png) Not sure if that isn't a more flexible solution? We get all of HTML!...

More CEF context: https://gist.github.com/Quit/d305fd1b6d4c9745ba4b9ffdbb3f8724

Mh, I don't really mind writing GUI code in Ruby, and I hate Electron apps too. But *if* CEF was really braindead easy to add to Gosu (not sure, haven't...

Another library suggestion via D3nx on Discord: http://waave.sourceforge.net

Gosu will usually wait for a vsync while rendering, which means that games are limited to 60 FPS on most systems. (And I guess that should really be documented =/)...

I originally wrote Gosu on a CRT screen, and the `update_interval` parameter probably worked as advertised then - every PC was using a different refresh rate at the time (50...

For the first option, you could maybe ignore `update_interval` and `update`, and use `draw` for both logic and rendering (or maybe set `update_interval` to a really small value` to ensure...

`Gosu.render` always creates a new texture, but this is more of an accident than a planned feature.

Thanks! I'll give it a try when I'm back home, where my Linux & Windows box sits.