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An online Golden Sun Engine entirely built in HTML5 with Phaser 2. Check https://gshtml5.org/

Results 99 goldensun_html5 issues
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In the original Golden Sun games (and this engine, at present), queueing an attack for an enemy that dies before the attack is executed, results in the attacker guarding. In...

new game feature
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![image](https://user-images.githubusercontent.com/6566982/161080683-e0b3906f-8ef2-4e5a-94c5-e426fd6bc6bf.png) I can't get this to happen again, but wanted to report it just in case. It was the second Mars djinn walkaway.

bug
could not reproduce

It would be neat if there were a setting that allowed us to choose any character in the party to be the sprite that runs around the map, instead of...

new game feature
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It doesn't show in screenshots; but walking just above the fence near Alex in the starting town results in a very strange walking animation. ![image](https://user-images.githubusercontent.com/6566982/161189387-7b6bc095-76ab-4851-8cac-6f098eda8229.png)

bug
duplicate

When talking to shop NPC from its back, it should start a dialog and not the shop.

enhancement

This was another nice feature from Dark Dawn. Could just re-use most of the same text, since the devs just re-used everything (items, djinni, etc) from the original games.

new game feature
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Weapon skill levels were one of the aspects of Dark Dawn I actually enjoyed. I feel like it would be a direct upgrade to the base games.

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While using the DialogManager, the avatar keeps opening and closing between dialog windows. In the game, this avatar keeps open throughout the dialog.

enhancement
next release