goldensun_html5
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An online Golden Sun Engine entirely built in HTML5 with Phaser 2. Check https://gshtml5.org/
In the original Golden Sun games (and this engine, at present), queueing an attack for an enemy that dies before the attack is executed, results in the attacker guarding. In...
![image](https://user-images.githubusercontent.com/6566982/161080683-e0b3906f-8ef2-4e5a-94c5-e426fd6bc6bf.png) I can't get this to happen again, but wanted to report it just in case. It was the second Mars djinn walkaway.
It would be neat if there were a setting that allowed us to choose any character in the party to be the sprite that runs around the map, instead of...
It doesn't show in screenshots; but walking just above the fence near Alex in the starting town results in a very strange walking animation. ![image](https://user-images.githubusercontent.com/6566982/161189387-7b6bc095-76ab-4851-8cac-6f098eda8229.png)
When talking to shop NPC from its back, it should start a dialog and not the shop.
This was another nice feature from Dark Dawn. Could just re-use most of the same text, since the devs just re-used everything (items, djinni, etc) from the original games.
Weapon skill levels were one of the aspects of Dark Dawn I actually enjoyed. I feel like it would be a direct upgrade to the base games.
While using the DialogManager, the avatar keeps opening and closing between dialog windows. In the game, this avatar keeps open throughout the dialog.