goldensun_html5
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An online Golden Sun Engine entirely built in HTML5 with Phaser 2. Check https://gshtml5.org/
During combat, when selecting a command, the corresponding character's slot in the UI above should be highlighted
It can be other related sprites too.
Create a `affected_by_reveal` property.
Instead of setting NPCs, TileEvents and IOs in map properties, now the engine should support object markers from Tiled to represent them: ![image](https://user-images.githubusercontent.com/7890647/141802490-9adea5c4-580f-4f94-8d27-ed74ddec9ea8.png) All the properties that were set in...
All the parties in the zone have the same chance to be chosen: ![image](https://user-images.githubusercontent.com/7890647/114753662-1d443d80-9d2e-11eb-930e-89cd42739329.png) Change it in order to parties to be chosen with bigger/smaller chances by adding weights to...
Some menu sound effects for implemented functionalities are currently missing: - Djinn unsetting - Target confirm in battle - Shop buy success - Item unequip