goldensun_html5
goldensun_html5 copied to clipboard
An online Golden Sun Engine entirely built in HTML5 with Phaser 2. Check https://gshtml5.org/
Hide PP bar during certain combat animations.
https://github.com/microsoft/node-jsonc-parser
The Douse Psynergy, when used in the field in the GBA games, has a short delay before the last raindrop comes out; but the animation in the GSHTML5 engine lacks...
When deploying the engine, limit its fps to 60. The root of this problem are the monitors with update frequency bigger than 100Hz. `requestAnimationFrame` updates in sync with monitor frequency....
Maybe add a fallback animation for each element? Plasma and a number of other Psynergies have these sorts of dots that drag out from the point of impact; maybe create...
I can't press "X" (B) to advance dialog.
![image](https://user-images.githubusercontent.com/6566982/164147841-ce0bdc8f-e066-4eb6-bf86-91ebe9182693.png)