David Jeske
David Jeske
Yes, it turns out it's a "feature" of the current "Turntable" style camera that the horizontal rotation axis is always perpendicular to world-up. WIthout it, in just a few mouse-rotations,...
What type of mesh is it? If your object is loaded from wavefront OBJ/MTL files, then you need to look at "SSMesh_wfOBJ". Because wavefront supports multiple textures in an object,...
thanks for this. ill build it in the next couple days.
That's very peculiar... as it would seem like this bug would cause it to hardly ever perform a rotation. I'm going to have to look more carefully at the code,...
This sounds like either a driver bug or hardwsre limitstion. Are you running the latest drivers from nvidia?
No, you don't render the scene with the 8 GL lights over and over. That doesn't really work. Right now the most popular forms of multi-pass lighting are deferred shading...
thanks for reporting this.. we are merging lots of new work into master, and it looks like it accidentally ended up in a broken state. I'll get it fixed today...