David Jeske
David Jeske
Do the cascades each have mipmap levels? I thought the cascades acted as the mipmap levels, because they essentially contain the same data. Cascade 1 is the finest resolution, but...
As for the name "Radiance Map".. I don't have an opinion. Maybe "Voxel Surface Map" Some other useful tidbits about UE4 VXGI in these slides... looks like they re-voxelize every...
BTW, another GPU programmer I'm talking to, Sean Boettger, had a good naming idea... "Reflectance Volume".
It is good to know they improved the performance of geometry shaders. AFAIK, the compute-shader method does not require three passes, and it does not change the code much. The...
I understand. Thanks for your response! In the case of #2, I can't find any discussion of `ComputeBuffer.SetData` being incredibly slow. Perhaps there is some synchronization or other issue. Probably...
Yes, I understand Compute Architecture. I am a 45 y/o Computer Engineer Programmer. I understand GPU and CPU hardware much more than I understand Unity. Of course transferring data to...
Yes, I would be happy to! Do you plan to make improvements next? or update for 2019 SRP? If the latter, it may make sense to make a release/tag/branch for...
The soft shadows they get in [NVidia VXGI 2.0 / VXAL](https://www.youtube.com/watch?v=GjpFL0g-GhU&t=146s) are pretty impressive. I think frosted voxel refraction can also be quite interesting in VXGI, as in this example...
Can you go into github project settings and enable the Wiki? This is an easy place to keep some simple installation instructions and notes. Also, github has a nice "todo...
I've been reading the code, trying to understand it.... does it do Toridial addressing for the voxel buffer to reuse parts of the voxel buffer from frame-to-frame? [As described here](http://machinezero.github.io/post.html)?...