Results 74 comments of David Jeske

You could try using the "newer" method of registering directly with TWAIN to receive a callback, instead of hooking the message pump. See page (2-9) of the [twain spec](http://www.twain.org/wp-content/uploads/2017/03/TWAIN-2.4-Specification.pdf), under...

You set ScanSettings.Resolution.Dpi to whatever you like before scanning.

There are no current plans to support FBX, as we try to keep simplescene open-source apache licensed with no external dependencies. For animation data we support the open md5mesh format....

1) What do you mean by "the triangle a vector is inside?" Are you talking about triangle vector intersection? There is code in my BVH asteroid demo that does ray...

What OS/hardware is this on?

It's not hardware issues..it is hardware compatibility issues with our shaders. GLSL compilers are drastically different in different drivers. We develop on nvidia, which is very "forgiving" of mistakes. Intel...

My NVidia drivers don't throw those shader errors. Does your laptop have dual-graphics? Those errors look more like the kind of things I see out of intel drivers (which are...

Can you try the latest ( https://github.com/jeske/SimpleScene ) ? I put some code into the shader load to automatically fall back to the simpler SS1 shader if the SS4 shader...

Dave - can you try the latest version and let us know if it works?

The current third person camera doesn't have "gimbal lock" per-say .. it's designed to always maintain Y-up by design. This produces a camera locking effect at the top and bottom...