Results 74 comments of David Jeske

Same program on Windows 10. It happened on 1.5.10, and I went back to 1.5.9 and it still wouldn't start. I had to blow away the AppData for YakYak twice...

same here... as soon as I launch it, my display locks up. The machine seems to still be runnning, because my music is still playing, but the mouse won't move...

picking up from [issue#5](https://github.com/Looooong/Unity-SRP-VXGI/issues/5). I added a wiki page for [VXGI Research Resources](https://github.com/Looooong/Unity-SRP-VXGI/wiki/VXGI-Research-Resources). The [Voxel performance optimizations in Tommorw's Children](https://www.gamasutra.com/view/news/286023/Graphics_Deep_Dive_Cascaded_voxel_cone_tracing_in_The_Tomorrow_Children.php) look interesting, and they have some nice looking soft reflections...

This is with voxel resolution on "Very High" and I the occluder huge. The light still bleeds to the backside of the object and the floor... Is there a quick...

Regarding Texture Cascades vs 3d Clipmap, one important issue, regardless of the storage layout, is that the positioning of the volumes needs to put most of the effective volume out...

In your `CSShift` you Manually COPY the data, which takes GPU cycles and memory bandwidth (though I don't know how much).. Torodial addressing allows you to shift the center using...

> I would prefer cascaded texture over clip-map. Because, with clip-map, we have to maintain both the pyramid mipmap and the clip-map caches. You have the same data in GPU...

> which mean that the clipmap acts as a partial cache for the mipmap, doesn't it? Doesn't that mean we need to implement the code that transfer data from the...

> But since we are performing cone tracing in 3D space, I suppose that they are using array of 3D texture, not 2D, with wrap addressing mode of course. Yes......