Jeffrey Lanters

Results 33 comments of Jeffrey Lanters

Hey @atomicptr, can you see in your inspector if the script tags for the UnityLoader are still there? Are they removed properly?

It seems like Unity adds these scripts in runtime. The UnityLoader itself gets unmounted properly. I’m going to try to fix this. I’ll keep you up to date on this...

This seems to be a Unity issue ([ref1](https://stackoverflow.com/questions/36738981/how-do-i-clean-up-and-unload-a-unity-webgl-canvas-when-changing-page)) ([ref2](https://www.reddit.com/r/Unity3D/comments/4fs3fr/clean_up_and_unload_a_unity_webgl_canvas_when/)). But their solution is by using an iFrame, which is obviously no options for this module. I will contact Unity about...

No, I’m sorry.. I action on sevral forms to get it fixed (or find an temporary hack-around). But no success yet. And the iFrame is no option indeed.

I have released a temporarily fix for this issue. The Unity code will no longer be unmounted and will be overwritten when launching another Unity component. I will keep this...

I have not tested audio. But the canvas will be unmounted anyway, I guess this emits the audio as well. The DOM will be cleared. But some background progresses will...

@smilexu All the patch does is making sure the canvas is removed and no error's will occur. The Unity WebGL build will keep running in the background because there is...

Another [recent forum post](https://forum.unity.com/threads/unload-unity-gameinstance-and-release-heap-memory.524206/) about unloading Unity (using another SPA, Angular) leads to the only solution at the moment have to reload the page...

Sorry - Someone from the Unity Development team I'd contacted a while ago said there is currently no way to unload the Unity Player. And there is no implementation on...