Smash-Forge
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Open Source Editor of Smash 4 Filetypes
I don't find the ACMD editor and when I try to open and motion.mtable nothing happens unlike the guide
Steps to reproduce: 1. Open Forge 2. Close Forge Forge remains running in the background. This is potentially could be caused by themes, but it is unclear what causes it...
This section can probably be merged with the above code block. https://github.com/jam1garner/Smash-Forge/blob/master/Smash%20Forge/Filetypes/BFRES/Switch/FSKA.cs#L147-L237
here are the cases i tested to export character animations Smash4: export single SMD - working batch export OMO - working batch export SMD - not working Zelda BotW: batch...
Animations played back from breath of the wild and certain other bfres games appear "shakey" I'm thinking this is due to some kind of precision loss at some point. But...
Hello. I have seen a weird problem with this, whenever I use models from Melee and use their animations, their polygons just stretch out. Can someone help?
Is it possible for Animations exported as .anim files to have a smallest file size when exported and is it also possible to add an anim export option similar to...
Everytime I try to open animations such as Bayo's Witch Twist or Robin's 2nd Jab I get this error: "Unable to cast object of type 'System.Int32' to type 'SALT.Moveset.FighterVariable'
When you open up the vanilla main.bch for the pokemon character's entry animations the character grows very large within smash forge preview, and upon exporting it to a main.bch and...
Video demonstration, cleaning up these issues: https://drive.google.com/file/d/1lA77T80KvN-wVZ_utj17Y9_LeAdcSHwL/view?usp=sharing