itisnajim

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// https://forum.unity.com/threads/please-add-system-text-json-support.1000369/ // System.Text.Json won't work in current il2cpp. // use Newtonsoft Json.Net as a serializer to avoid unity/system-text-json issues : client.JsonSerializer = new NewtonsoftJsonSerializer(); when data received, parse it...

don't build with Mono, use IL2CPP instead; people managed to make it work with Android, always see the older issues to know: https://github.com/itisnajim/SocketIOUnity/issues/19 https://github.com/itisnajim/SocketIOUnity/issues/16 https://github.com/itisnajim/SocketIOUnity/issues/12 https://github.com/itisnajim/SocketIOUnity/issues/5

4.2.0 working too More info please.

Hi 👋 In the server try using socket version wrote: > im trying use glitch.com server... localhost work but not work for > myurl.glitch.me > > — > Reply to...

you have to make it accessible from outside of the network (the host/glitch), ! ```js const port = 11100// or process.env.PORT || 11100; const app = require('express')(); const socket =...

Yes I tried it on a remote server ( digitalocean ) and it's working, but not glitch, I used the same code above, should be accessible using the 0.0.0.0 (this...

my project on glitch take forever to start, my App Status its Ok, so idk, maybe i have to wait more, [git repo](https://github.com/itisnajim/SocketIOUnity-Server-Sample), glitch.me link: https://trusted-carbonated-divan.glitch.me/check What platform did you...

var uri = new Uri("https://www.example.com"); ```cs public class SocketManager : MonoBehaviour { ... public static SocketIOUnity socket = null; void Start() // or Awake() { if(SocketManager.socket == null){ // or...

Maybe i have to put all possible libraries to package.json dependencies property instead, what you provide `"nuget.newtonsoft-json" : "3.0.2"` is a one

@Antony-Jia what you did exactly, can u share the steps please ?