itisnajim

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you can set the Transport propoerty to SocketIOClient.Transport.TransportProtocol.WebSocket ```cs var uri = new Uri("https://www.example.com"); socket = new SocketIOUnity(uri, new SocketIOOptions { Query = new Dictionary { {"token", "UNITY" } }...

see with https://github.com/doghappy/socket.io-client-csharp

> I spent a couple of hours not understanding why I had similar problems and it boiled down to the fact that something silences all exceptions in socket.On() calls and...

did u configured this?: https://github.com/itisnajim/strapi-plugin-fcm?tab=readme-ov-file#configuration if so restart the server

duplicated ? https://github.com/itisnajim/SocketIOUnity/issues/12

try these: https://github.com/doghappy/socket.io-client-csharp/issues/134 https://github.com/doghappy/socket.io-client-csharp/issues/129 https://github.com/doghappy/socket.io-client-csharp/issues/120 https://github.com/doghappy/socket.io-client-csharp/issues/113 https://github.com/doghappy/socket.io-client-csharp/issues/24 https://github.com/doghappy/socket.io-client-csharp/issues/5 and try to emit an empty event, something like: `socket.Emit("eventName");` or different (player )build settings! also build on pc/mac and see if...

try updating unity see https://github.com/itisnajim/SocketIOUnity/issues/36

try the [Samples~](https://github.com/itisnajim/SocketIOUnity/tree/main/Samples~) folder if it works for you, there is also the server code there