itisnajim

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try these: https://github.com/itisnajim/SocketIOUnity/issues/60

> @ScottasM > > I've deployed my solution on cloud run so your solution can't be applied > > The library must provide a way to set supported TLS encyrption...

omit the type for now, and for UpdateOtherPlayerMovement args use directly the values needed instead of the whole response, e.g: ```csharp socket.On("updatePlayerMovement", (response) => { var playerPosition = response.GetValue(); UpdateOtherPlayerMovement(playerPosition)...

maybe `DontDestroyOnLoad` can help, search how to do, in `Awake()` method call: `DontDestroyOnLoad(transform.root.gameObject);`

This question is about using the [socket.io-client-csharp](https://github.com/doghappy/socket.io-client-csharp) library, as i mentioned in readme the SocketIOUnity serves as a wrapper for this library.

tbh i don't have any idea this, editing `manifest.json` inside `Packages` folder by adding the dependency maybe should work: ```json { "dependencies": { "com.itisnajim.socketiounity": "https://github.com/itisnajim/SocketIOUnity.git" } } ``` Save the...

try doing this, and tell me if its fixed, in your dependency do edit manifest.json inside Packages folder ```json { ... "dependencies": { "com.itisnajim.socketiounity": "https://github.com/itisnajim/SocketIOUnity.git" } ... } ```

Thank you for reporting this issue. I'm currently tied up with other commitments if you or the community find a fix, please consider submitting a pull request. Your contribution is...

clone, drag and drop into assets folder, this is the manual way

which unity version do u have? test on Unity Editor : 2021.3.3f1