Inner Daemons
Inner Daemons
@DerSchmale Any updates on this?
@jimblandy This should be good to look at again soon, its just a few lines
I also uncovered this in #8670 on CI, which uses LLVMPIPE.
First comments * Logic to detect mesh shader logic is incorrect. You also need to check for mesh shader builtins, per primitive attributes anywhere, task payload variables. This is because...
For the snapshot, you will want to go to `naga/tests/in/wgsl/mesh-shader.toml` and change to this line ```targets = "IR | ANALYSIS | WGSL"``` Then run `cargo xtask test snapshot` before every...
Also feel free to mark this as no longer a draft And just to manage expectations, this probably won't be merged until at least the 26th, as I don't have...
Update to `Rg11b10Ufloat`: this seems to have use as a render target gated behind a feature
@cwfitzgerald This should be labelled as "depth16unorm". There is no such thing as depth16float in metal or wgpu.
Holdup what did I do
@amarhassam Haha yeah its basically done. I merged trunk a while back and now Im getting errors I can't understand (see commit log) but I will no doubt figure it...