Inner Daemons
Inner Daemons
Just wanted to say, thanks for putting up this PR and thanks for your patience! This seems very valuable to have. It has been reassigned so hopefully it will get...
@hasenbanck Can you resolve the conflicts and merge in the latest commits from trunk? The PR is quite old at this point and you will likely have to make a...
Thanks for filing! You already described it elsewhere, but can you just include more context here? Like which test, what hardware/os, etc. Just to avoid people having to look around...
This is probably fixed in #8439, waiting on confirmation
Due to my hatred of metal docs and the fact that they don't make any sense, and because it seems that feature set related docs have been removed, I'm not...
@cwfitzgerald I’ve been thinking, we probably ought to have some way to indicate the “payload” for task and mesh shaders. I’m updating the original comment to add an attribute, `@payload(some...
@cwfitzgerald Thanks for the response. I'll try to keep a list of things that might be hard to implement in certain environments.
@cwfitzgerald Should we wait for MVP before creating a `wgpu` API? Or should we add a `wgpu` API before it works properly/is validated? I think working on it right now...
@cwfitzgerald What's the guidance on creating tests that require spirv-passthrough? Should I just include the spirv binaries, or some assembly to go along with them, or the original source code?...
@cwfitzgerald More questions! No rush to answer of course. But I worry that if we extend the `WGSL` language too much, IDE support will completely fail, and so developers will...