Inner Daemons
Inner Daemons
Update for anyone following at home: there is only one PR until full support + testing + examples in wgpu. I will have a break in roughly a week(the week...
Update: I haven't accomplished anything since my last comment but I just dusted off and finished #7345. I plan on devoting more time over these next few weeks to implementing...
Update to anyone following along, hopefully this isn't *too* spammy: I got the spec landed in #7885, and finalized #7345 which should in turn finalize the wgpu api, with the...
Ok this probably is starting to cross the line of spammy. But I just wanted to let everyone know, I got naga generated task and mesh shaders working with wgpu...
Going to ping @cwfitzgerald for advice here: Due to an issue I should've seen coming, we will have to write to a temporary output buffer before copying that into the...
Ok its been a while but I got back to the project today. I am basically done with the WGSL-in and SPIRV-out side of things. In my PR #7930, you...
I wanted to give everyone a brief update, since it seems like many parts are soon going to be merged! As mentioned in previous comments (which you may not have...
We unfortunately didn't move as fast as I wanted, but this time I really mean it when I say I think we are close! * DX12 mesh shaders are now...
Ok, there's a little bit of news but first: I need your help soon!! More specifically, if you have an AMD GPU or AMD CPU with integrated graphics, and it...
# GOOD NEWS You might've already seen it in the release notes, but mesh shaders are pretty much feature complete on vulkan! That's right, we now have full support for...