Inner Daemons
Inner Daemons
Yeah, I think Ive gotten like 2 PRs on this thing in. Both were very simple and necessary for something wgpu uses. I put up a PR and asked in...
This is because of the way wgpu handles recreating surface textures. When you reconfigure, every pipeline has to be rebuilt iirc(this is a limitation of vulkan and probably some other...
What exactly is the validation issue and what could cause it? I can’t test WebGPU myself. Which part of validation is failing and what validation do you think is missing...
I would propose that the binding/attachment stages that aren’t in the pipeline itself(for graphics, mesh, or compute) should just be dropped at pipeline creation time. This would probably save us...
@Wumpf You’re right, I made a mistake in typing. I edited my comment to hopefully clarify.
@sagudev > I think it should be possible to keep lifetimes in `BufferBinding
> > Other option is for BufferBinding to have something like Cow > > > > We do not want that. > > > > > We might instead have...
> What was reason for closing this? Because I will be wiling to pursue this: > > > > > I think not, as you always need to have at...
I'd like to bump/upvote this issue since it is relevant to a project of mine
With #6574 landed this can probably be closed?