Sam Gleske
Sam Gleske
I would have to check but I've been playing with it and the int doesn't interfere with scanning. It has been a pretty good feature gameplay wise. I am finding...
In my experience it doesn't take longer than a second to fully scan. I set a conditional breakpoint on isAsteroidCatalogComplete. The reason for the two layers of int is to...
@tehhowch > I don't particularly like this mechanics change. How much mining do you do in a game play? I do most of my game plays with mining as a...
Here's an example why telling people where to go to mine in a mission is insufficient. Here's a very creative mining mission developed by Zoura on discord. ```ruby mission "Small...
Also worth noting in continuous there’s now a large distance between jumping in a system and landing on a planet. So jumping through without flying around means the system isn’t...
@alextd are you around to do some additional changes to this? - Adding tooltips to the icons would be good because they're not necessarily self explanatory. - The target icon...
> So basically, this would allow us to order our fighters & escorts to shoot at an asteroid if we have one selected? Sounds like a good addition. Mining carriers...
This pull request implements phase 1 I [discussed in discord](https://discord.com/channels/251118043411775489/285540320823869441/959835153209897040) > - Phase 1: Enhance Fleet: focus fire so that it works on asteroids. > - Phase 2: add a...
Zoura gave me feedback after play testing that the fleet should chase flotsam and when mining. I pushed 126afb71f21f40e60175c707410344ad862a6eaa to address the feedback.
# Boxwing review This change makes boxwings and fligher fleets a little more interesting for mining. I used a bactrian with 3 boxwings. 1. Deploy boxwings. 2. Select an asteroid...