Sam Gleske

Results 397 comments of Sam Gleske

I went ahead and updated my example to include a ship filter in comment https://github.com/endless-sky/endless-sky/pull/6792#issuecomment-1138166615

> > Another idea: bay filter for the kind of ship that is allowed to be stored. > > You're trying to cram too many different features into a single...

@petervdmeer > I'm sorry to hear you don't feel welcome in the ES community. It's not that I don't feel welcome; **I do**. What I meant by painful (probably better...

I don't support running the deck on Windows and windows isn't designed well for the the deck. If you're launching windows, then you have a keyboard and mouse hooked up...

On [Discord Pilcrow says](https://discord.com/channels/251118043411775489/536900466655887360/1007491375857680434) > I meant on all computers though, not just the deck. The game should default to fullscreen on a fresh install, until a user configures it...

I'll set fullscreen as the default and move the preference override behavior along with hardware detection to `Preferences.cpp`. I don't plan to change the UI in this PR.

On discord, @quyykk mentioned to keep hardware detection in `GameWindows.cpp` so I left it as is. I will open a separate pull request making fullscreen default preference since it is...

I’d be willing to reopen https://github.com/endless-sky/endless-sky/pull/7115 if there was appetite for it. I still think it is an unfair burden to put on users. That same opinion could be argued...

I mixed @quyykk suggestion with @Hurleveur suggestion and moved the check higher but also skip catalog if asteroid is already in `set`.

@quyykk Can you clarify? Currently on HEAD I do not see performance issues. Using the current `set`. Is this what you mean by set or are you referring to something...