Richard Davey
Richard Davey
Just to say that I merged this PR into the version of Matter I use with Phaser and it worked great in all of my tests except one: When sleeping...
Why on earth would you expect that in a **physics library**??! What a random request.
No, it really isn't a renderer. The Canvas only render class it has built-in is documented as: ```js /** * The `Matter.Render` module is a simple canvas based renderer for...
Both are easy, canvas has native support for both blurring and blend modes, and you have direct access to the Canvas Renderer Matter provides. You can access `render.context` and call...
Canvas limits it massively but it depends on the game, how many physics objects there are, how fast it needs to run, etc. For **really** simple games it may be...
Pixi is really easy to use and, with a modern bundler (like Vite or Rollup), creates nice compact builds as well. I don't know of any other _well maintained_ 2D...
@StoneCypher I understand what you're asking, because I too have wondered about it before. But I think you're misunderstanding what Ultralight is for. Like me, it sounds very much like...
@RealCosmik potential, sure. But it really needs one of the Ultralight team to chime in here. It simply may not be what their business model even looks like (and I'd...
You can now re-create this by using the new `resetCursor` argument in `InputPlugin#disable` in v3.85. Or you can directly force it via the new `InputPlugin.resetCursor()` or `setCursor` methods. Both of...
Closing this because we've fixed all of the important broken links. Legacy ones are at the site owners discretion.