Richard Davey

Results 249 comments of Richard Davey

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

I agree, the changes made in 3.70 broke this and overly complicates the flow, so I have reverted them.

We've taken the decision to recode the Phaser Audio system from scratch and replace the existing one. This will remove the division between Web Audio and HTML Audio (you'll be...

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

Add a Bitmap font for which it doesn't work to this issue.

Thank you for submitting this feature request. We have implemented this and the feature has been pushed to the `master` branch. It will be part of the next release. If...

This is the correct behaviour, although it's probably worth adding to the docs. Cropping just lets you set the UV coordinates of the texture. So if the texture has been...

Every single Matter object, no matter if created via `matter.add` or directly, invokes `Body.create` and the first thing that does is `id: Common.nextId()` - so sadly, I don't think the...

@jjongsu try it and see? The issue resolved in 3.60 was specifically to do with destroying the Game instance. Destroying just a Sound instance (while the game is still running)...

Sounds are global in Phaser. They are not tied to a Scene. _Destroying_ a Scene (which is quite a rare event and shouldn't really happen in most games) doesn't touch...