Richard Davey

Results 249 comments of Richard Davey

loadGraphic now has a new parameter: clearAnimations which is set to true by default. It will clear out all frameData and animation information if true, otherwise it if false the...

Actually this was a bug in 0.9.4, sorry. I have fixed it and given it a massive overhaul in 0.9.5 (which is on git if you want to check the...

This is now in 0.9.5, will do well until new sound manager goes in.

This has been fully merged with the 096 branch.

I'll add in a reference to State.ts from Game.ts to help the compiler, but there's no actual benefit of having a state property in Game that I can think of....

In Flixel everything was still bound to a single instance of a state. You could reference it through FlxG, but it was still all lost on state swap. You also...

btw I will add in Game.state as a reference to whatever state you give it, but it's going to be of limited use from TS (probably a lot more useful...

The Text Game Object is literally just a hidden canvas that uses `fillText` to draw the text to it. The Canvas API does all of the text rendering, strokes, etc....

This sounds like a duplicate of #6698 ? Will keep both open for now just in case.

The types found in `matter.d.ts` are made by hand, there's no npm script for them.