Richard Davey
Richard Davey
`addEmitZone` now returns an array always and I fixed the scale speed typo.
Forgot to close this one after making the beta changes.
There is absolutely no easy way to do this from the JSDocs and tsgen alone. The code is valid, there are TS sanity work-arounds and that's the only realistic way...
Hmm, this isn't as obvious as it looks. If you leave the canvas, the Game Object should remain in the 'over' state - if you were to then re-enter the...
@mews-se thanks - that worked great for me (Windows 11), `v0.90.1` seems to be just fine.
Thanks, I'm going to do this the same way you have, but just with a different property name. This is now in the master branch (and attributed to you in...
Just to say that I'm closing this feature request as it's now possible to draw masked sprites to Dynamic Textures (and by proxy, Render Textures).
I'm not seeing this happen at all any more. There was a quite large fix added in 3.60 that resolved camera following (without physics), and if you set the camera...
I know this issue is pretty old now, but if it still happens in Beta 21 then please post a simple test case here so I can look at it...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...