Robin Kertels
Robin Kertels
Thanks for the heads up.
Please make a video of the issue, I have no idea what you're talking about. The depth buffer is used for a lot more than just ReShade effects so if...
And which ReShade shader causes that?
Did you have to install any shaders with ReShade or is it literally just ReShade?
Make sure you don't have any other Vulkan layers installed.
Does it work if you remove your samplerAnisotropy config? That can cause problems.
> Metal 3 Arg Buffs (enhancing bindless resources) It would be very nice if MoltenVK could also properly support "aliasing descriptors" with the reworked binding code. The shader compiler really...
> and when you call vkGetBufferDeviceAddress, we could push the address along with buffer It's probably better to do that at buffer creation time and keep vkGetBufferDeviceAddress fast.
Base it off of VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT.
How do you intend to work around the fact that Metal needs a list of all bottom level acceleration structures to build the TLAS while Vulkan only needs a GPU...