JSaurusRex
JSaurusRex
Server flags are send to the player when they connect if I remember correctly, so you can disable the dummy flag when the map reloads. There is probably a way...
https://github.com/ValveSoftware/SteamVR-for-Linux#known-issues > The VR status window isn't currently aware of direct mode being enabled or not, so the "enable direct mode" and "disable direct mode" buttons should not be used;...
https://github.com/ddnet/ddnet/pull/7532 did remove a m_GameTickSpeed which I needed, so I brought it back.
So there is 1 problem with higher tickrates which changes the game physics somewhat. The positions of players get rounded every tick, this can look funky and feel jittery /...
since I haven't had a response yet and the mention was made in an edit I'm just gonna remention @heinrich5991 Can you give some feedback on this proposal so far?...
> I can tell you that breaking physics is sadly not really possible. this invalidates all current ranks. > > DDNet can always think about hosting a second season with...
I don't know how to disable 0.7 registration since this doesn't support 0.7 obviously. But all other functionality that I tested seems to work. Atm I have some collision checks...
I added support for ghosts and demo's, I haven't fully/properly tested both. Just as long as they looked good enough. But demos also doesn't seem to load/save/use tuning so its...
nvm I changed how it works, the tuning values don't get changed in tuning.h but in gamecore.cpp This means that you could technically have per player tickrate making mixed servers...
With the recent commit you no longer have to recompile the server to get higher tickrates, using the sv_tickrate variable. If this is undesirable I can remove it. Anyway everything...