JSaurusRex
JSaurusRex
> What do you think about a max antiping prediction time instead of a ratio? I mean that different players are OK with different ms of prediction, (usually) independent of...
I agree with that the current limit is kinda useless, but I can see all three possibilities being useful. Imagine you only want so much delay for your actions, in...
Currently both cl_antiping_limit and cl_antiping_percent have their usage, cl_antiping_percent gives you a % of the full antiping, default is 100. 50% means the antiping will predict 50%, etc If antiping_limit...
> Additionally somewhat related to this PR if https://github.com/ddnet/ddnet/pull/8372 is merged and client input re-sending is implementing it would in theory allow 2 (or more) cooperating clients to play on...
Wasn't direct input added for a reason? I mean for certain types of gamemodes having that faster message could definitely help, any pvp mode would probably benefit from it. I...