JSaurusRex

Results 25 comments of JSaurusRex

As per the recommendation of Jupeyy, I'll put the graphs I made a while back here I used these to get the correct formula to scale acceleration. ![image](https://github.com/ddnet/ddnet/assets/50572621/95ce7f0e-fc95-4fc6-b9e5-cb46e5b61de3) Python script...

> The ghost, demo component is still a subject to talk about with everyone. In discord we also had the discussion if we could maybe disable ghost & demo for...

@heinrich5991 this one I think you wanna check out, I ended up for demos adding a new number for versions to avoid future conflicts upon which more variables can be...

@heinrich5991 hey can you take a look at these demo changes i proposed?

> The changes to demo and ghost handling look very hacky. I think the first change to either of those formats should be to introduce a UUID-based system like for...

> This is extremely clever, I expected this would need server side prediction but sending inputs instead of snaps sidesteps that. I wonder if the inputs can be "diffed" to...

I added a filter so that only changes to the input get send, could be more advanced (ignoring targetX / targetY), but this already saves a bunch.

After checking with debug mode, the amount of preinputs being send normally is like half or less of character But if somebody is on screen and absolutely spamming buttons it...

> > is like half or less of character > > Whats does this mean? in debug mode you see the amount of data or amount of messages per type...

> If bandwidth becomes a problem with many players it could perhaps be limited to a certain number of the nearest players. the problem is that you need all of...